


There is no longer a “One Gun to Rule Them All” scenario. Every gun is useful and fills a specific niche.
#Halo 4 br series#
Halo 4, however, has improved things even further, and probably has the most balanced weapon sandbox in the series (with one major and a couple of minor exception more on that in a bit). For example, the automatics still had trouble competing against the mid-range precision weapons despite being more than the almost useless pop guns they were in H2 & H3. Halo 3 fixed many of the most broken aspects of H2’s weapon sandbox, while Reach went even further, providing the most fun and balanced gunplay the series had seen since the original game nine years earlier. But is his latest adventure up to snuff with the series in the hands of a new developer?Īfter a serious stumble in Halo 2, Bungie made gradual strides in putting Halo’s weapon balance back on track. So, how goes 343I’s first attempt at making a Halo game? Are they worthy successors to Bungie’s legacy, or has the franchised suffered a blow because of Halo 4? Read on to find out.Ī hero returns. Halo 4 is the much-anticipated direct sequel to 2007’s Halo 3, bringing us back to the story of Master Chief and Cortana after Bungie’s last two games took a detour by telling us the story of a squad of ODSTs during the beginning of the Battle of Earth and a retelling of the Fall of Reach from the perspective of a squad of Spartan-IIIs. While Bungie’s next project “Destiny” is still a ways off, 343I has just released their first Halo title. It has been over two years since Bungie’s final Halo title debuted, the reigns of the series having since been handed over to Microsoft’s 343 Industries.
